package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;

public class BlockRedstoneOre extends Block {
	private final boolean isOn;

	public BlockRedstoneOre(boolean isOn) {
		super(Material.rock);

		if (isOn) {
			this.setTickRandomly(true);
		}

		this.isOn = isOn;
	}

	/**
	 * How many world ticks before ticking
	 */
	public int tickRate(World worldIn) {
		return 30;
	}

	public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn) {
		this.activate(worldIn, pos);
		super.onBlockClicked(worldIn, pos, playerIn);
	}

	/**
	 * Triggered whenever an entity collides with this block (enters into the block)
	 */
	public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, Entity entityIn) {
		this.activate(worldIn, pos);
		super.onEntityCollidedWithBlock(worldIn, pos, entityIn);
	}

	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
			EnumFacing side, float hitX, float hitY, float hitZ) {
		this.activate(worldIn, pos);
		return super.onBlockActivated(worldIn, pos, state, playerIn, side, hitX, hitY, hitZ);
	}

	private void activate(World worldIn, BlockPos pos) {
		this.spawnParticles(worldIn, pos);

		if (this == Blocks.redstone_ore) {
			worldIn.setBlockState(pos, Blocks.lit_redstone_ore.getDefaultState());
		}
	}

	public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
		if (this == Blocks.lit_redstone_ore) {
			worldIn.setBlockState(pos, Blocks.redstone_ore.getDefaultState());
		}
	}

	/**
	 * Get the Item that this Block should drop when harvested.
	 */
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return Items.redstone;
	}

	/**
	 * Get the quantity dropped based on the given fortune level
	 */
	public int quantityDroppedWithBonus(int fortune, Random random) {
		return this.quantityDropped(random) + random.nextInt(fortune + 1);
	}

	/**
	 * Returns the quantity of items to drop on block destruction.
	 */
	public int quantityDropped(Random random) {
		return 4 + random.nextInt(2);
	}

	/**
	 * Spawns this Block's drops into the World as EntityItems.
	 */
	public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) {
		super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);

		if (this.getItemDropped(state, worldIn.rand, fortune) != Item.getItemFromBlock(this)) {
			int i = 1 + worldIn.rand.nextInt(5);
			this.dropXpOnBlockBreak(worldIn, pos, i);
		}
	}

	public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
		if (this.isOn) {
			this.spawnParticles(worldIn, pos);
		}
	}

	private void spawnParticles(World worldIn, BlockPos pos) {
		Random random = worldIn.rand;
		double d0 = 0.0625D;

		for (int i = 0; i < 6; ++i) {
			double d1 = (double) ((float) pos.getX() + random.nextFloat());
			double d2 = (double) ((float) pos.getY() + random.nextFloat());
			double d3 = (double) ((float) pos.getZ() + random.nextFloat());

			if (i == 0 && !worldIn.getBlockState(pos.up()).getBlock().isOpaqueCube()) {
				d2 = (double) pos.getY() + d0 + 1.0D;
			}

			if (i == 1 && !worldIn.getBlockState(pos.down()).getBlock().isOpaqueCube()) {
				d2 = (double) pos.getY() - d0;
			}

			if (i == 2 && !worldIn.getBlockState(pos.south()).getBlock().isOpaqueCube()) {
				d3 = (double) pos.getZ() + d0 + 1.0D;
			}

			if (i == 3 && !worldIn.getBlockState(pos.north()).getBlock().isOpaqueCube()) {
				d3 = (double) pos.getZ() - d0;
			}

			if (i == 4 && !worldIn.getBlockState(pos.east()).getBlock().isOpaqueCube()) {
				d1 = (double) pos.getX() + d0 + 1.0D;
			}

			if (i == 5 && !worldIn.getBlockState(pos.west()).getBlock().isOpaqueCube()) {
				d1 = (double) pos.getX() - d0;
			}

			if (d1 < (double) pos.getX() || d1 > (double) (pos.getX() + 1) || d2 < 0.0D
					|| d2 > (double) (pos.getY() + 1) || d3 < (double) pos.getZ() || d3 > (double) (pos.getZ() + 1)) {
				worldIn.spawnParticle(EnumParticleTypes.REDSTONE, d1, d2, d3, 0.0D, 0.0D, 0.0D, new int[0]);
			}
		}
	}

	protected ItemStack createStackedBlock(IBlockState state) {
		return new ItemStack(Blocks.redstone_ore);
	}
}
